This is a model of a Baseball Bat wrapped in barbed wire.
Originally created with Blender v2.79
** USAGE **
This model was designed for use as a real-time asset in a video game. This model can be also used in broadcast, high-res film close-up shots, advertising, design visualization, forensic presentation, etc.
This model is an accurate representation of the real life baseball bat. Model is scaled 1:1 to real life scale. It is ~95 cm tall and its diameter at the top equals 7 cm.
** SPECS **
This model contains 2 separate objects (Baseball bat and parented to it barbed wire). This model contains 71,060 polygons. This model contain 71,060 quads, 0 tris, and 0 ngons. This model contains Blender Cycles materials and 7 different PBR maps (Base Color, Height, Metallic, Normal, DirectX Normal, Ambient Occlusion, Roughness) for each variation (Clean, Dirty, Bloody). They can be used in game engines that support PBR Textures like Unity or Unreal Engine.
** PRESENTATION IMAGES **
Product contains everything that is shown in preview images, despite baseball bat stand, plus one more normal map that didn't fit in collage. All preview images are rendered with Blener Cycles Renderer using smooth shading. Wireframe images were rendered using flat shading and Freestyle renderer (Blender Cycles module). No Photoshop or compositing used, Product is ready to render out-of-the-box. LIghts and cameras are not included in the file. You will need to set them up as you like.
To achieve same renders as seen on preview images you will need to set up your own cameras and lights. Baseball bat stand seen in turntables is NOT included.
PBR suffix = BaseColor OR Height OR Metallic OR Roughness OR Normal OR Normal_DirectX OR AO
All textures included.
All textures are created from original photographs or drawings.
Both objects use same textures (They are UV mapped to both fit same texture image).
** GENERAL **
Model is built to real-world scale Units used: Centimeters. Model is ~95 centimeters tall. Scene contains only Baseball bat and parented to it barbed wire. No third-party renderer or plug-ins needed.
** ADDITIONAL NOTES **
This model and all of its features (textures, rendering) took more than 63 hours to make. Files exported in other formats than .blend are not smoothed mesh. If you would like to get smoothed model outside of blender you will need to apply subdivision surface modifier and export model to one of the available formats.