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Baseball Scan Collection 3D

3D Model License: Standard    Upgrade License
FORMATS
FBX 2016
glTF
Other
a2000 displacement map
a2000 normal map
a2000 color map
a2000 vector displacement map
catcher's mitt textures (normals in 3 detail level
Wilson Dave Rigetti glove displacement maps for bo
Wilson Dave Rigetti glove normal maps for both det
Wilson Dave Rigetti glove vector displacement map
Wilson Dave Rigetti glove vector displacement map
Wilson Dave Rigetti glove color/albedo texture for
old baseball color, normal, specular, displacement
3D Model Specifications
100,000 Polygons
200,000 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1401733
54 Products
Since 2001

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Collection of 3D-scanned baseball gloves, balls, and a batting helmet

Retopologized to efficient quads, UVs and re-projected texture in ZBrush

multiple detail levels (low polygon to high polygon) provided and more can be provided upon request

All textures are 8192x8192 pixels for high poly versions and many of the low poly versions are 2048x2048 (color, normal, displacement, roughness, specularity, metalness, vector displacement)

This are FBX and glTF, but I can provide Stl, Maya, C4D, or Max versions in various render engines (Arnold, Octane, Redshift) upon request
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