ScratchFX Road Barricade. This is a great barricade to stop vehicles.If it will not stop them it will certainly intimidate them.It can also do the job as a speed bump.
Modeled to scale and as a clean optimized polygon mesh (Sub-D). You can apply a mesh smooth to all polygon geometry or add a mental ray sub-D with the approximation editor for easier and faster render work flow. All geometry has been named and grouped for easy selection and there are several mental ray materials attached to the model.
The Road Barricade is rigged and is set in its own single group so it can be easily duplicated and can be easily placed anywhere in your scene.It has three simple controllers connected to some set driven keys so it is very easy to animate.Set the controllers to zero to place the barricade to the closed position.
I have included a 2048 resolution HDRI environment map to help with the lighting. Please place the HDRI texture map into the Maya/Sourceimages folder and the texture map should load without any problems.
The Maya Scene file can be rendered through the ScratchFX_Camera. This scene file has been rendered with mental ray so make sure to enable mental ray in your plugins window. I have also attached a MentalraySubdivApprox to the Mesh in the Maya scene file.This will make the Road Barricade render quicker.
The 3ds Max 2012 Scene file is not setup to be rendered and not rigged. I have included one closed Barricade file and one open.