In the renders the Turbosmooth modifier was applied only on the metal rings of the barrels since these where the only cases that needed more subdivisions for a smooth result. The modifier stack isn't collapsed and is opened for further modifications. Reference image is also included in the zip archive.
The barrel's body geometry was left without the Turbosmooth because it didn't need it. At the same time, in case of extreme closeups you can apply your choice of subdivision (MeshSmooth or Turbosmooth) without messing the geometry or UVW coordinates.
Texture sizes are: - 1024 x 1024 pixels for the metal material - 2000 x 2000 pixels for the wood materials - 4096 x 4096 pixels for the unwrapped pieces
All the textures and materials from the renders are included and as a bonus, the rendered template of unwrapped UVW coordinates for the barrel body.
For material creation I've used VRayDirt and Color Correction. In the case that you will need a harder effect of the dirt map simply copy the diffuse map into the unconcluded color slot of the VRayDirt map for how many times you wish, till the desired effect is reached. The module was built to have the least amount of triangles and as a result it contains only 20 triangles/module. One complete barrel contains 11.876 polygons and 12.190 vertices.
The model has high precision and has been modeled after a wine barrels with the dimensions 104X77X79 cm. It's a drag and drop in the scene model or it can be edited to follow certain storage paths (see photo images or reference image in the zip archive) in a depot or cellar.
Renderer used V-Ray 2.40
Formats included: - MAX 2013; - MAX 2010; - FBX 2009; - OBJ; - 3DS