You are looking at a very usefull little scene called: The Last Barrel. Beside its functionality as monument of economic criticism, it contains a set of oil barrels, that vary from brandnew to used and exploded. In addition it contains debris elements and textures, wich makes this bundle a huge timesaver for any game project!! The barrels come with a rather performance friendly polycount of 712 tris/barrel and largely scaled highdetail textures of 2048x2048 dimensions. The textures are left blank with no letters or warning signs intentionally, so that you can modify them, to your individuall needs. The different aging states of each texture make up for a good variaty with rather little effort and the destroyed version can be directly used as debris model, after the barrel exploded. The debris, concrete and steelbar textures are tilable. Putting all of this together, this scene makes up for a very valuable asset and can help you a lot in your development process. Textures can be downscaled ofcourse, but are suitable for closeup renderings in this resolution.
The renderings are done with the Maya viewport 2.0 to give a better preview of the actual ingame result.
In addition, i will throw in a small HDR Reflection map, as well as a tilable concrete floor textures, as you see in the presentation images.