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Barack Obama 3D model

3D Model License: Standard    Upgrade License
Maya 2013  |  Maya Hardware 2.0
3ds Max 2012  |  V-Ray
Maya 2015
3ds Max 2011
3ds Max 2014
Maya 2014  |  Maya Hardware 2.0
Maya 2015  |  Other Octane
ZBrush 4r5
3D Model Specifications
47,616 Polygons
27,893 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID 898593

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81 Products
Since 2008
3D model of President of the USA, Barack Obama, With
Morphing from Serious to Smiling Faces. Both versions: Low polygon for Real-time and high polygon resolution for Rendering.

:::::::: SPECS & TEXTURES ::::::::

This product includes:
Maya2013 and 2014 scenes with low polygon,
Maya2015 scene with Hi res model,
Maya2015 scene with Haircut for Otoy Octane render,
3DsMax2011, 2014 scenes with Low polygon,
3DSmax 2012 scene with hair from Hairtrix (ornatrix) V1.7.0.82 for V-ray
FBX scene with Low polygon

Color, Specular, Normal and Displacement maps size up to 4096x4096 px,
BMP, TGA, PNG, JPG and PSD formats

Also this product includes product iD 776356 with
Zbrush 4.R5 with heads Morphing Serious to Smiling Faces, Polygonal model, ZTL inside in .ZPR file scene.
ZPR format you will open via File tab in upper menu in Zbrush.
File includes 6 deviding levels, see Screenshots.
Face mesh:
Devide 1 = 1,294 polygons or 2,586 tris
Devide 6 = 1,764,206 polygons

Also this product includes
all files from earlier my product - Obama's 3D portrait with files for 3D printer iD 689224

:::::::: PRESENTATION IMAGES ::::::::

Thumbnails done in Maya viewport 2.0 with Hardware rendering, especially to show this model in real time rendering, like in engines of video games. No third-party renderer or plug-ins needed.
Part of Thumbnails done in Maya 2015 with Octane Render shaders and HDR light. For this file needed Octane render plugin,
Also You may use any software or hardware rendering type like V-Ray or MentalRay with HDR light to make same result as in this scene with OctaneRender

:::::::: GENERAL ::::::::

The model is built to real world scale.
Units used: Centimeters.
Scene objects are organized by layers/Groups.
3ds max scene may need to adjust shaders

:::::::: ADDITIONAL NOTES ::::::::

Please have a look at other our 3D models by clicking at our Name
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