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The geometry has been triangulated to ensure it shades as accurately as possible in game engines. So the polygon count and triangle count are the same.
M1918: -13332 tris -7094 verts
No n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (centimeters) Weapon Dimensions: 120cm x 28cm x 27cm Tested in Marmoset Toolbag 3 (see renders) Tested in Unity Engine
|| Textures ||
M1918: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR) Baked textures included (AO, Curvature, ID, Normal, Position, World Space Normal)
Substance Painter source files also available.
The high poly model also available for download.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.