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Bandit Character Soldier

3ds Max 2017  |  Other ART Render
Blender 2.79  |  Cycles Render 2.79
Other marmoset 3
FBX 2013
OBJ 2017
Other Files
3D Model Specifications
53,285 Polygons
52,892 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 1114929
4 Products
Since 2015

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This is Qualitative 3d model of BANDIT Character in Game Lowpoly Version with Epic Skeleton for Unreal Engine
and Humanoid Skeleton for Unity 5

Character is available in multiple formats:

Unreal Package(Project)
Unity Package
3dsmax Version
Marmoset toolbag
Blender Version

Polys 55271
Verts 54876
Tris 104416
Unreal Package(Project)

Lowpoly Character is imported to Unreal Engine with Epic Skeleton.

No Retargeting needed.
Character ready to play.
Materials and Textures imported and applied.
For better performance character baked to one textureset. Pumpgun has separate textureset.

Character parts and related texture resolutions:

Bandit 4096x4096 px
Pumpgun 4096x4096 px
Texture types: Color, Normal,Metallness+Roughness+AO in PNG Format


3ds max 2017 Scene- Character ready to render with new implemented 3dsmax-ART Render (no extra plugins/render needed)
3ds max 2013&2016 Scene - Character in t-pose(default shader) and skinned with biped
Character in design package has multiple texturesets . Every part of the character has its own textureset.

So it is possible to remove mask and other parts and have visible face.

It gives also the option to add or remove some equipment from the character you dont want.

Character parts and related texture resolutions:

Body 4096x4096px
ArmArmor 2048x2048px
Cloth Mask 2048x2048px
Eye 1024x1024
Gloves 2048x2048
Mask(plastic) 2048x2048
Pants 4096x4096px
Pumpgun 4096x4096px
Shirt 2048x2048px
Shoes 2048x2048px
Shoulder 2048x2048px
Vest Bags 2048x2048
Vest 4096x4096
Texture types: Color (Albedo), Roughness/Glossiness, Height, Metalness, Normal, AO in TGA/JPG format

Textures are detail-rich so they are even good enough for closeups.

Real-world scale
System unit cm
Character height 191 cm
3ds max scene organized by layers
Mesh in Editable Poly.
Geometry prepared for game( Lowpoly)
professional clean UV map
professional highres textures
Clean handmade and balanced topology for details and animation
not symmetrical

Scene with Character and shader setup


Character FBX in A-pose with biped bones
Character FBX for Unreal Engine. Epic Skeleton name convention.
Blender Version During creating the unreal package i used Blender for rigging.

So Blender version is also available. Character hast one textureset in this version
If you like you can click on my name to see all my characters.

Have Fun!
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