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Balloons - Merry Christmas

Royalty Free License
- All Extended Uses
Included Formats
Cinema 4D 16 Advanced Render
3D Studio
Other
bd_cartoon_shout.zip
Font

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3D Model Specifications
Product ID:957414
Published:
Geometry:Polygonal Quads only
Polygons:6,370
Vertices:6,440
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2013
Currently sells 33 products
Achievements:
Product Rating
Unrated
Description
A nicely modeled group of balloons with MERRY CHRISTMAS greeting.

Model Spec:

- Modeled using quad topology.

- Production ready model.

- High quality materials and textures have been used to make it perfect for close-up renders.

- All objects, materials and textures have been named for easy identification.

- Real World scale.

- Model centered at origin.

- Certain parts of the model have been smoothed with hypernurbs

-        Previews were rendered using the standard renderer in Cinema 4D using a basic 3 point lighting setup that I have included in the file.

Texture files included:
All textures are 1024 x 967 pixels (hi-res jpegs)

I have also included the original layered PSD document and font so you can change the artwork if you wish. You would then have to save the new texture file and update it in your 3D software.

File formats:

Cinema 4D (.c4d) This is the native format and includes all textures, materials and lights.

I have included the full alphabet and numbers in the scene so you can easily change the message that is written on the balloons.

.3ds .obj - Use either of these files for importing into another 3D program but you may need to reassign the materials and textures.

Polygon and point count per balloon and ribbon:

Polygons – 455
Points – 460

Polygon and point count of all balloons and ribbons:

Polygons – 6370
Points – 6440

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Please buy my models with confidence. I am a full-time professional 3D designer and have worked in the industry for several years producing highly detailed product models and animations.
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