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RAF Tempest 3D model

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "bae systems", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya Arnold
3ds Max 2016
Maya Other Redshift

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3D Model Specifications
Product ID:1319643
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since April 2016
Currently sells 1 products
Product Rating

Legal Notice: The intellectual property depicted in this model , including the brand "bae systems", is not affiliated with or endorsed by the original rights holders.

BAE Systems RAF Tempest is a concept
stealth fighter aircraft developed for the Royal Air Force.

Tempest will be able to fly unmanned, and use swarming technology to control drones. It will incorporate artificial intelligence deep learning and possess directed-energy weapons.

It is being developed by Team Tempest consisting of the UK Ministry of Defence, BAE Systems.


This 3D Model is a high quality, photo realistic representation created in real world scale.


Textures size 8K (8192) Tiff.
Maps include: Roughness, Metallic, Height, Normal,
Multiple Diffuse Camo types (2) with baked occlusion and detailing. Textures also provided in 4k for efficiency.

The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in Maya 2018 and rendered with Redshift & Arnold.


-Models resolutions are optimized for polygon efficiency. (Smooth mesh preview is used to keep topology efficient). Further resolution can be added or smooth mesh converted to higher res mesh.

-Included are 2 seperate Maya scene files with connected created shaders for Arnold and Redhift. Simply make sure the project is set to the 3D folder and you are ready to go.

The 3D model is also provided in .obj, .fbx and as a 3Ds Max scene file with textures. The textures will have to be applied to your shader of choice in Max.

-Model is correctly unwrapped and all contained on one 8k texture file (including landing gear and misses). No overlapping is present although some small identical assets share uv space.

-All of the Models parts are correctly logically named and scene files organized for maximum efficiency.

Model is rigged for Maya with exception of back landing gears (no official documentation on its correct utilization are currently available) but you can rig them as you like.


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