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Baby Goat White(FUR)

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 V-Ray 2.3
FBX 2013
OBJ 2013

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3D Model Specifications
Product ID:908679
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since December 2009
Currently sells 613 products
Product Rating
High Detailed Photorealistic Baby Goat White(FUR).
Modeling in 3ds max 2013 and rendered with Vray 2.3.

The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 37 cm. on the sholder.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 350000 hairs.
There is 3 hair and fur nodes.


Baby_Goat_White_FUR_max.zip contain 3 .max files:

01.Baby_Goat_White_FUR.max - the preview images.The model in skin pose.Ready for rigging.With FUR.
Vray renderer 2.3 setup and materials.Includes Vray-materials.

02.Baby_Goat_White_model.max - LOW POLY model in skin pose.Ready for rigging.No FUR,just textures.
Vray renderer 2.3 setup and materials.Includes Vray-materials.

03.Baby_Goat_White_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 3 spline curves sets - for the head,for the legs and for the body


High resolution textures:

baby_goat_white_bump_map.jpg (4096x4096)
baby_goat_white_color_map.jpg (4096x4096)
baby_goat_white_teeth_base_color.jpg (1024x1024)
baby_goat_white_teeth_base_reflection.jpg (1024x1024)
baby_goat_white_tongue.jpg (1024x1024)

Baby Goat body:
Vertices :7945
Polygons :7888

Total Baby Goat:
Vertices :34600
Polygons :33450


NOTE: Vray is required for the Max scene.

The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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