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Azawakh

$49
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3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2008  |  V-Ray 1.5 ??5
OBJ 2008
3D Studio 2008
FBX 2008
3D Model Specifications
10,730 Polygons
11,108 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 740927
612 Products
Since 2009

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High Detailed Realistic Azawakh dog.
Modeling in 3ds max 2008 and rendered with Vray 1.5 RC5.

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This scene is Ready to render with Vray settings.
Clean topology based on quads and tris.
This model is ready to be rigged and smoothable.
In the folder'maps' you will find all the maps and the HDRI, used for rendering.
The maps are in the. max .zip.
Based on subdivided geometry (turbosmooth).
Real world scale of the model - 75 cm.
Body,eyes,eyebrows,whiskers are modeled separately.

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High resolution textures (color and bump maps are .TGA):

color (4096x4096)
bump (4096x4096)
eye_color (900x900)

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Polycount (max/3ds/obj/fbx):

body
turbosmooth = 0 Verts 5260
                               Faces 5278
turbosmooth = 1 Verts 21080
                               Faces 42056


turbosmooth = 0
body,eyes,eyebrows,whiskers = Verts 11108
                                                            Faces 10730
turbosmooth = 2 render level
body,eyes,eyebrows,whiskers = Verts 92312
                                                          Faces 178736

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On these renders the post work is only the gradient background,made in photoshop.

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NOTE: Vray is required for the Max scene.
      The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.

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