|Unwrapped UVs:||Yes, non-overlapping|
- Model correctly scaled for an accurate representation of the original object (400cm*210cm)
- Intended for subdivision
- Clean topology and perfect uv.
- Model was builded in real world scale on metric unit system (unit - meters)
- Model is fully textured with all materials applied.
-Textures and materials are included and mapped in both format.
- No cleaning up necessary just drop your models into the scene and start rendering.
- 'body' group 4096*4096 (diffuse, gloss, specular)
- 'rims and parts' group 4096*4096 (diffuse, gloss, specular)
- 'carbon parts' group 4096*4096 (diffuse, normal, gloss, specular)
- 'tire' 4096*4096 (diffuse, gloss)
All texture in PNG format.
- 3ds Max 2014 Vray
- 3ds Max 2014 Scanline
- .fbx multi format (in archive added AO maps for all texture sets)
All preview images are rendered with V-Ray and Marmoset Toolbag 3.
HDRI, light and cameras are not included.