The intellectual property depicted in this model, including the brand "austin motor company", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Originally created with Modo 601 In addition to the Modo LXO format, the model is also provided in OBJ, FBX and Blender formats. See further down for details.
Modo Austin Mini Moke Information
This subdivision surface model is based on the Austin Mini Moke, produced from 1964 onwards.
|| USAGE ||
This model is suitable for use in high res film and visualization, and can also be used in real time simulation and games when at a subdivision level of 0. This model is an accurate representation of the Austin Mini Moke, at a scale of 1 Modo unit = 1 meter
|| SPECS ||
This model contains 170,373 polygons at Subdivision Level 0 This model contains 681,492 polygons at Subdivision Level 1 This model contains 170,373 quads, 0 tris, and 0 ngons This model contains Modo Materials
|| PRESENTATION IMAGES ||
The lighting, backdrop and cameras seen in the preview images are included in the file. Preview images rendered in Modo with the exception of the turntables and wireframes, which were rendered in Marmoset Toolbag 3.
|| TEXTURES ||
All textures are 2048x2048 PNG files in the Metallic/Roughness PBR workflow. All textures are created from original drawings. There are 50 texture files, named for the UV texture set to which they are applied. The Texture name also describes the intended channel for that texture, i.e BaseColor, or Metallic. There is also a texture named SoftBox.exr which is a default Modo HDR image and has a resolution of 2048x1024
|| GENERAL ||
Model is built to real-world scale 1 Modo unit = 1 meter Dimensions at 0 Subdivisions: Length 3.0308M Width 1.3909M Height 1.3913M
Scene objects are grouped by UV Texture sets. The Texture Sets are :
The model is also supplied in the following formats:
Blender The Blender file has materials applied and is ready to render. The Object is broken into groups by UV Texture set, and the individual pieces of the model are selectable within those groups.
OBJ The obj format has limitations with UV maps and software often interprets groups differently, therefore to ensure compatibility the model has been broken into Multiple OBJ files, where each file corresponds to a UV Texture set. PBR Textures to apply to the object can be downloaded in the seperate Texture zip on the product page.
FBX The Model has been exported from Blender with FBX version 7.4 binary. Remember to check the scale factor for FBX files in your software when importing as it varies by application. PBR Textures to apply to the object can be downloaded in the seperate Texture zip on the product page.