• 16093 Total Tris • 8652 Total Polys • 8493 Total Verts
• There is a 5.56x45mm bullet placed in the magazine • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Approximate dimensions: W:4.0'' x L:31.0'' x H:12.6'' • Model near origin, above ground plane • All materials and objects named appropriately • Tested in Marmoset Toolbag (see renders) • Tested in the UDK (see renders) • No special plug-ins needed to use this product • 3ds Max 2010 version also available • .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
• 2048x2048 diffuse, specular, normal and gloss textures for the rifle • 1024x1024 diffuse, specular, normal ,gloss and emissive textures for the rifle • Textures in .tga format • Model texture paths are stripped
IMPORTANT: For game engines, the ACOG will probably need to be split into transparent (the lenses) and non-transparent parts with different materials so they will render correctly. Contact me if you need any help.
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
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