Displayed and rendered in Marmoset Toolbag game engine. Modeled to scale and textured for PBR (Physical based rendering). The Maya scene file has a simple Mentalray render setup with basic Mentalray shaders. UVs are non overlapping and any mirrored UVs are offset to the left Uv grid for easy selection. This is a clean tidy model. Just add a mesh smooth for higher resolutions. Circular base rimm. I have always thought of this helmet being made for space or heavy weather exploration.
There are three texture sets.
1.Exterior Helmet - 4k BMP Diffuse, Normal, Metal Mask,Smoothness/gloss. 2.Interior Helmet - 4k BMP Diffuse, Normal, Metal Mask,Smoothness/gloss. 3.Visor Glass 4096x2048 BMP Diffuse, Normal, Metal Mask,Smoothness/gloss.
I have also included a 4k Ambiant Occlusion and Curvature map if needed.
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