including 3ds max 2012 scene with all materials, lighting and rendering presets + rigging and morph targets for face animation
- the model is good for close up renders ,animations and etc. - RIGGED with skin and biped - RIGGED EYES - MORPH controlled expressions, - SSS (Sub Surface Scattering) materials - armor texture: 8000x8000 (Color,Bump, Spec,/Refl) - cloth texture: 4000x4000 (Color,Bump, Spec,/Refl) - weapon texture: 5000x5000 (Color,Bump, Spec,/Refl) - face texture: 4096x4096 (Color, normal,Displace, Spec,/Refl) - Clean edge-loops based topology - LIGHT/RENDER/SSS/AO setup for mental ray - 3ds Max 2012 or higher compatible