File contains model with 2 different standard materials, leather and velours.
3ds Max file contains model with procedural textures such as 'Nois' and 'Falloff'. Archives with non 3ds Max formats are contains bitmap textures similar to procedural.
UVW coordinates of object are unwrapped and edited carefully (separated by materials). High-res textures 2048x2048 pix are included.
Model is subdivided. Mesh Smooth modifier was assigned before preview render. Modifier stack is not collapsed.
Archives with non 3ds Max formats are contains Low, Mid and Hi poly models meshes.
Original format is 3ds Max2008. Archives of original format contains scenes with materials settings for scanline, and V-Ray renders.
Attention! None-original formats (none 3ds Max) does not provide some features of materials such as: - 3dsMax raytrace materials; - V-ray shaders; - Procedural 'Falloff' and 'Nois' effects for some materials. All textures saved.
Preview Images were obtained using global illumination.