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Arabian Chandelier

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 V-Ray 3.30
Other 2016
768 * 1024
3584 * 1792

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3D Model Specifications
Product ID:740554
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since April 2013
Currently sells 4 products
Product Rating
One of the Largest and Most Famous Arabian Chandelier
In the world.


This Arabian Chandelier is a high quality model that can be used to enrich you scenes and give a level of realism to you project. The Chandelier is fully textured with very clean Hi-detailed topology for close-up renders, and originally modeled in 3DS Max 2016 and rendered with


-High quality polygonal model, correctly scaled for an accurate representation of the original object.
-Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Turbo Smooth function can be used to increase mesh resolution if necessary.)
-All colors can be easily modified.
-Model is fully textured with all materials applied.                                                                        -Model is fully rigged with all objects logically named for easy and smooth animation.
-All textures and materials are included and mapped.
-3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
-No part-name confusion when importing several models into a scene.
-No cleaning up necessary just drop your models into the scene and start rendering.
-No special plugin needed to open scene.
-Model does not include any Backgrounds or HDRI used in preview images.

File Formats:

- 3ds Max 2013 V-Ray,

- OBJ Format.
- 3DS Format.
- FBX Format.

-the model was created in centimeter.
Textures Formats:

   JPEG (.jpg)
-(1) 1205 x 1199
-(2) 3096 x 3096
-(3) 768 x 1024
-(4) 3000 x 3000                                                                                                                            -(5) 3584 x 1792
-(6) 2729 x 2729

Warning: Depending on which software package you are using, the exchange formats (.OBJ, .3DS and .FBX) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.
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