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Arab Town War Scenario Low res. Textured

3ds Max 7  |  Default Scanline
Cinema 4D 9.5  |  Other
Lightwave 6.5  |  Other
Softimage 3.5  |  Other
Maya 7  |  Other
3D Studio
3D Model Specifications
935,278 Polygons
519,566 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 660330
703 Products
Since 2004

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Arab town War Scenario-Low, ( Low size Textures,256x,512x,1024x jpg and TGA ) complex 3D low-poly model Collection for game engines (Game-Ready).

Very high detailed Middle East & Arab Town set. Ready to render as preview thumbnails.

Low poly Arab town set, includes: Houses, stores, street elements (like Arab traffic signs, barriers, debris.), telephone, light and trans-former poles, generator module and telephone boxes, ruined vehichles, ruined or derelict house, cart, dirty cars, middle east taxi, pickup, fountains, walls with different gates, palm trees, dumbster container, air condition, water tower, water tanks, billboards etc...

Also included:
M1 Abrams Desert Scheme
M1 Abrams Woodland Scheme
Humvee Woodland Scheme
M2 Bradley Desert Scheme
Chopper Marines
Blackhawk with Translucent Rotor Disk
Armored Truck1
Armored Truck2
US Soldier-Model rigged-Only Max format (biped and skin)
Rebel Pickup

House polygon counts about: 500 to 900
Car polygon counts about: 1500 to 2500
Trees polygon counts about: 400 to 600
US Soldier polygon counts:4406
Military vehicles polygon counts about:2500 to 4500

Textures are various sized ,256x,512x,1024x jpg and TGA textures with alpha channels instead of the included JPGs with separate opacity maps.

Preview images rendered with standart 3dsMAX lights.Light settings are only for max formats included.Other formats needs rework with light setup.
The included models of this set can also be purchased separately. Click on the member name at the top of the page to see all available models / products.

ACCOMPANVING PRODUCT FILES: “The collection contains the included soldiers in random positions spread throughout the whole scene. You can also get the vehicles as separate files (placed in the scene center at XYZ=0/0/0) by request so you can easily set individual positions as needed.” File name:Vehicle_Soldier_xyz_Position
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