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|Unwrapped UVs:||Yes, non-overlapping|
Apr 12, 2013
This is low poly arab house with interiors. Created for games and other real time aplications. Because of details, props and high resolution textures also suitable for hi-res renders. Model designed in arab style for war scenes - building is ruined. Great for war games like tactical FPP shooters. Thumbnails rendered with Vray. The scene with light, materials and skydome included also (as .max).
Models were prepared for real time aplications. Low poly, hi-res textures mapped by UVW unwrap, optimized. Building have interior rooms, was designed for game level - in practice let walk on stairs, into building etc.
There are also props added to the scene:
- rubble elements,
- wooden elements,
- arab vases,
- sacks (war barricades),
All these models also prepared for games, low polygonal and unwrapped textures. You can rearange it to fit scene to tactical requirements in game.
- all models - 13778 tris, 11851 polygons,
- building without props - 1740 trs, 856 polygons,
There are 23 textures:
- building model - 2400x2400px (only one texture)
Rest models - 512x512, 600x600, 800x800, 1024x1024, 2000x2000, 5000x5000 px
Pack includes .max scenes (standard materials and second scene for Vray) and exported formats. All formats exported fine, mesh without bugs, textures mapped correctly. Objects and textures clearly named (english), max scenes arranged with layers, material editor well ordered, no mess inside.