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AR15 Coil-gun modification

$99$74.25
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "armalite", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya 2015 V-Ray 3.1
Maya 2015 V-Ray 3.1
3ds Max 2015 V-Ray 3.1
FBX 2015
Other 2.1
Other 2.1
Other 2.1
OBJ 2015

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3D Model Specifications
Product ID:1070582
Published:
Geometry:Polygonal Quads only
Polygons:2,748,264
Vertices:1,385,842
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since September 2016
Currently sells 2 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "armalite", is not affiliated with or endorsed by the original rights holders.

Description
All content is zipped with win-rar (.rar)

Hi! This is my modeling and design of an AR15 modded with an electric coil. All the parts were concepted by myself so your are purchasing the unique design too. The coil on the barrel adds magnetic velocity to the ammo. This is the first AR15 in a series of AR mods I am currently planing to sell. I named this one Schuylkill and it contains a scifi post-apocalyptic theme. Most of the project was modeled in Maya. The scene is organized into groups according to their UDIM location. There are 18 UDIMs for the gun at 2k each. If the resolution needs to be scaled I included 3 Substance Painter files for each paint job. Included in the package are 3 paint jobs for the entire gun. The first paint job is gun metal, the second a colorful orange and blue, and the third black and white.

The Max version is just the imported geo. The UDIM's needs to be hooked up manually inside Max. The rails and hand-guard are made of modular duplicated parts. To save space in the Maya scene only 1 gun copy is present. Assign the different UDIM skins to the gun manually for the 3 different looks.

All individual meshes are named and organized (no polysurface). Images are attached showing the UDIM setup and the Maya Scene organization. The Maya Archive Scene is the main file. I also attached another Maya scene with no archived textures (if the textures are unwanted).

I will gladly answer any questions before/after purchase :)

ENJOY!
-Lee Souder
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