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Apple iPhone 6s All Color

$59$41.30
or
3D Model License:    Upgrade License
Standard - Editorial Uses Only
The intellectual property depicted in this model, including the brand "apple electronics", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Nov 3, 2015
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 9.0  |  V-Ray Adv1.5RC3
Cinema 4D R11  |  Default Scanline
3ds Max 9.0  |  Default Scanline
3D Studio
FBX
OBJ
3D Model Specifications
17,680 Polygons
21,587 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID 973035

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1132 Products
Since 2010
High Detailed Apple iPhone 6s All Color 3d model with TurboSmooth modifier.
The main format is 3ds Max 9.0, also available in many formats.

Formats:
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3ds Max 9.0 and all higher versions.
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* 3ds Max 9.0 V-Ray (2 files- single and group)
* 3ds Max 9.0 Standard (2 files- single and group)
* Cinema 4D R11 (2 files- single and group)
* 3ds
* obj and
* fbx

The main format is 3ds Max 9.0.
3ds Max 9.0 V-Ray and Standard material scene are included into individual archive.
All textures, Materials and HDRI map are included.

.c4d and .fbx formats contains medium high-poly.
.3ds and obj format comes from low poly.
Except HDRI all textures included separately for all formats into each zipped folder.
Other formats may vary slightly depending on your software.

Poly Count : 3ds Max version (For Each)
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With TurboSmooth OFF = 17,680
With TurboSmooth ON = 70,497 (Iterations=1)
With TurboSmooth ON = 281,988 (Iterations=2)

Geometry: 3ds Max version (For Each)
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Clean, polygonal, edge-loop, quads/tris based and smoothable (Subdivision ready) poly geometry.
Tris = 223 = 1.26%
Quads = 17,457 = 98.74%
NGons = 0 = 0%
Overlapping Faces = 0
Overlapping Vertices = 0

The Cinema4D version (For Each):
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Polygons = 70,497
Vertices = 78,344
Made up of only quads.

Final images rendered with V-Ray Adv1.5RC3.
No Photoshop or compositing used, Product is ready to render out-of-the-box.
V-Ray Light and camera are included in the file.

Model built to real-world scale (mm).
Model is placed to 0,0,0 scene coordinates.
Objects are in a layer and grouped for easy selection
Every part of the model is named properly and is in a group for easy selection.
Texture and material names correspond to model name.
The model is efficiently UV unwrapped.
Non-overlapping UV's are applied where it is necessary.

Texture resolution:
Maximum: 2,048 X 2,048
Minimum: 1,103 X 1,948

Texture format: JPEG (.jpg).

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3ds Max 9.0 and all higher versions.
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