My intention was to recreate an antique brewing still that has been renovated and is useable but still retains its old quality. Great for game scenes and also other renders where high quality textures are needed.
We have conveniently archived all textures for Maya using relative paths so that wherever you unpack you will find your model readily textured when opening the main file. When using fbx and obj files you may need to assign materials/textures manually; Materials and textures have been appropriatey named to make this easy.
The model was built using Maya 2015 and the textures were baked in MODO 801. UVs were prepared in UVLayout. Textures were very carefully crafted in Photoshop in conjunction with photographic images.
This model consists of 3 UV maps (materials) and with this greater resolution the Still can be used both in games and for high quality renders.
- Polygon and vertices indicated is total amount. - Model is real life scale and units used are meters. - Textures included 2048 x 2048k, easily scaled down to 1024 x 1024k if required. - The preview renders were made using Keyshot with files provided (Keyshot file also provided). - Neat topology and UV layouts without any ngons. - Diffuse textures include baked ambient occlusion and lighting. - Each material has a diffuse, specular and normal map, suitably named for easy reference/application.