The .max scene contains the lighting settings and the helmet mesh along with a head model.
Finally the scene was rendered using the MentalRay renderer w/ Final Gather and an HDRI map.
The product contains: -.max scene - bonus a head model -.obj, .3ds, .fbx and .dae formats -.tga texture maps of 512*512(w/ alll maps) -.psd with the texture maps(specular, normal, diffuse and alpha)