This generic analog counter model is moderately detailed. The model will hold up for close range shots. The parts are all modular, so editing to have more or less numbers is a simple process. Numbers can have their color changed just by changing the color of the number material. Max users will receive vray materials as well as subdivisions in tact where applicable.
FBX users simply import and re-apply textures and materials. OBJ users import, subdivide and apply materials and textures in your application of choice. Objects that need to be divided have the suffix '_divide'
max 2012 users may need to 'unhide all' as the file was backsaved from a newer version of max.