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American Tree Sparrow (Animated) 3D model

Royalty Free License
- All Extended Uses
Included Formats
Jul 14, 2017
CheckMate Pro Certified
Maya 2016 mental ray
OBJ

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3D Model Specifications
Product ID:1178439
Published:
Geometry:Polygonal Quads only
Polygons:15,560
Vertices:18,567
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since September 2007
Currently sells 197 products
Achievements:
Product Rating
Unrated
Description
Animated 3D model of American Tree Sparrow 'Spizella Arborea' created in Maya 2016.
Real-world scale.
Units: cm.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Please watch attached videos with rig and animations preview.
Also rig's readme file attached.

RIGGED AND ANIMATED IN MAYA ONLY !

Model Exported to .obj format (Not rigged).

Product contains 8 animations.

To see full animations with real playback speed please download .mov files in Previews section.

Files:
TreeSparrow_Fly1.mb - contains slow motion (x4 times) infinite flying cycle animation (64 frames), you can set any length of your clip, easy to adjust flying position with Main_Control.
TreeSparrow_Fly2.mb - contains 60 frames of flying forward animation.
TreeSparrow_Fly3.mb - contains infinite flying cycle animation (30 frames)
TreeSparrow_Fly4.mb - contains slow motion (x4 times) infinite flying cycle animation (63 frames)
TreeSparrow_Fly5.mb - contains infinite flying cycle animation (60 frames)
TreeSparrow_Takeoff - contains 60 frames of takeoff animation.
TreeSparrow_Landing - contains 50 frames of landing animation.
TreeSparrow_Eat - contains 150 frames of eating animation.
TreeSparrow_Poster - contains main product image at fame 23 with motion blur for camera.
All these files using TreeSparrow.mb as reference.

You can select objects in RIG_Controls layer to select all controllers of model. Simply set to 0 if you need to reset position.

Polygons:
Faces: 15560
Vertices: 18567

Textures:
body_bump.jpg (4096x4096)
body_diffuse.jpg (4096x4096)
body_specular.jpg (4096x4096)
feathers_bump.jpg (2048x2048)
feathers_diff.jpg (2048x2048)
feathers_back_diff.jpg (2048x2048)
feathers_opacity.jpg (2048x2048)
feathers_specular.jpg (2048x2048)
Pool_BW.tga (2048x1024) environment map

Rig description:

MainControl - controls whole model position and rotation

Body_Control - controls body position and rotation
Belly_Control - size of belly

tail_fold_Control - controls tail folding
Tail_Control - controls tail rotation
ltfeathers_Control - controls bending of left side of tail
rtfeathers_Control - controls bending of right side of tail

Neck_Control1-2 - control neck rotation and position
Head_Control - controls head rotation and position

Beak_Control - controls beak opening
Tongue_Control1-5 - control tongue rotation and stretch

lEye_Control - left eye taget
rEye_Control - right eye target
liris_Control - left eye's iris size
riris_Control - right eye's iris size
leyelids_Control - close left eye
reyelids_Control - close right eye
lmembrane_Control - close left eye membrane
rmembrane_Control - close right eye membrane

lwing_fold_Control - controls left wing folding
rwing_fold_Control - controls right wing folding
lWing_Control1-3 - left wing rotation
rWing_Control1-3 - right wing rotation
lpfeathers_Control - controls bending of primary feathers on the left wing
rpfeathers_Control - controls bending of primary feathers on the right wing
lsfeathers_Control - controls bending of secondary feathers on the left wing
rsfeathers_Control - controls bending of secondary feathers on the right wing

lupleg_Control - left upper leg position and rotation
rupleg_Control - right upper leg position and rotation
lLeg_Control - left leg position and rotation
rLeg_Control - right leg position and rotation
lknee_Control - left knee position
rknee_Control - right knee position
lfoot_Control - left foot position and rotation
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