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American Football Player

3D Model License: Standard    Upgrade License
FORMATS
Blender 2.6  |  Blender Render
Cinema 4D 10  |  Default Scanline
Lightwave 6  |  Default Scanline
Modo
3ds Max 9  |  V-Ray & Scanline
Maya 7  |  Default Scanline
Softimage 5  |  Default Scanline
3D Studio
Collada
DXF
FBX
OBJ
DirectX
Other Maps
3D Model Specifications
119,678 Polygons
117,657 Vertices
Subdivision Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 741205
284 Products
Since 2010

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IMPORTANT NOTE: if you need this model rigged we also have it rigged in 3ds max, Maya and Cinema 4D. Please check our products list.

Realistic, fully detailed model of an American Football Player and Official Match Ball. The 3ds max format includes both VRay and Scanline default renderer versions. The final images of the thumbnails have been created with the materials and shaders from the VRay version (lighting and rendering settings not included). Other formats include textured objects with base shaders, the reflection shaders may need some adjustment.

The base control mesh of the player has been included without being colapsed so you can subdivide the geometry as much as you need in your own 3D software. The accurate details of the model work perfectly for extreme closeups.

Available formats:

        - 3ds max 9 and above (.max)
        - Cinema 4D 10 and above (.c4d)
        - Maya 7 and above (.mb)
        - Softimage XSI 5 and above (.xsi)
        - Lightwave 6 and above (.lws)
        - Autodesk FBX (.fbx)
        - Collada DAE (.dae)
        - Blender (.blend)
        - Luxology Modo (.lxo)
        - Wavefront OBJ (.obj and .mtl)
        - 3DS (.3ds)
        - Direct X (.x)
        - DXF (.dxf)

The model has been converted to other formats using exporters and convertion tools and carefully checked in every software. If you have any problem with the format you need to use, don't hesitate to contact with us for assistance.

Keywords:
american football player national league helmet team ball touchdown stadium
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