- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "riddel", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
This model of American football helmet, Riddell Revolution Speed is realistic, detailed and correctly scaled and accurate representation of the original object. This model contains a transparent visor and all exterior and interior details of the helmet. This football helmet is modeled in Autodesk Maya 2015.
USAGE - This model was designed for use as a real-time asset in a film production. - This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization.
PRESENTATION IMAGES - All images were rendered with Autodesk Maya 2015 in mental ray, Physical Sun and Sky light . - No modifications were made to the rendered preview images. All preview images are the rendered output from Autodesk Maya 2015. One preview image with a background was added in Photoshop, and this background doesn't come with the model.
GENERAL - Model is built to real-world scale with the exact measurements. - Model is placed at origin. - Polygonal geometry, mid-poly model for animation and close up rendering. - This model contains all exterior and interior details of helmet. - Model has materials and shaders applied. - Units used: Centimeters. - No cleaning up necessary, all objects are grouped and are properly and uniquely named. - This file has a mental ray Physical Sun and Sky. - All colors can be easily modified. - Materials are native Autodesk Maya 2015 Materials.
SPECIFICATIONS - This model contains quads and a few tris. - 19543 Polygons. - 20302 Vertices. - This model contains mental ray materials.
- This file has Physical Sun and Sky light included in the model. You could at any given point of time remove this light by going to: render settings -> Indirect Lighting -> Physical Sun and Sky. - This model comes in two other formats FBX 2011 and OBJ. These formats comes with standard default Materials and no separate lights.