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Aluminium Hand Gripper (200 LBS) 3D model

$39
or
FORMATS
NATIVE
Blender 2.78c  |  Cycles Render
FBX 7.4
OBJ
3D Model Specifications
6,317 Polygons
6,492 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1158238
20 Products
Since 2017

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|| PRODUCT DESCRIPTION ||

This is a model of an Aluminium Hand Gripper.

Originally created with Blender v2.78c and rendered with Cycles render Engine.
This model was constructed with attention to details.

|| USAGE ||

This model is suitable for use in (broadcast, high-res film closeups, advertising, design visualization, forensic presentation, etc).

|| SPECS ||

This model contains 4 separate objects.
This model contains 6,317 polygons without subdivision.
This model contains 25,268 polygons with subdivision level 1.
This model contains 101,072 polygons with subdivision level 2.
This model contains 6,317 quads, 0 tris, and 0 ngons.
This model contains PBR Cycles materials.
This product includes 2 Blender versions with and without presentation stage set-up (separate downloads).

|| PRESENTATION IMAGES ||

All preview images are rendered with built-in Cycles Renderer.
No Photoshop or compositing used, Product is ready to render out-of-the-box using the Native Source File. Lights and cameras are included in the file.
If you render this file using a different renderer, you may not have the same results as you see on the thumbnails.

|| TEXTURES ||

2048x2048 PNG (4) Base color, normal map, metallic, roughness.

|| GENERAL ||

Model is built to real-world scale.
Units used: Centimeters. Model is approximately 13 centimeters tall.
Scene objects are placed in a single layer and grouped.
No third-party renderer or plug-ins needed.

|| ADDITIONAL NOTES ||

Clean Source File does not have the presentation stage set-up and will not render like the preview images, even though the rendering settings are retained.
File formats other than Blender exported as base mesh (not smoothed).
Original quality is only guaranteed on .blend format. Please keep textures inside the same directory as the model in order to work properly.
Model represents 6 of hours of 3D work.
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