Using the high quality procedural & Texture maps ( 8k ) you can create other scenarios in this scene or for your own objects. By mixing the maps and placing them in Bump, Displacement , Roughness or Glossiness slots and playing with intensity, you can create Dry Desert, Muddy Desert, Rocky landscape, Wet rocky ground, Dried Lava and so on.
Mountain range is a separate object so you can duplicate or offset it. You may also put it in other scenes.
Ground is a simple model. 8k Desert Texture that comes with this product is applied to the ground and mountain. Ground is mainly elevated by Displacement & Bump maps.
Sun is an sphere with self illumination. 'Background stars' is a texture applied to a plane placed further away ( as seen in last preview images).
Measurements: Ground & Mountain: 138m x 138m x 5m Whole scene ( plus sun and further aways stars): 589m x 831m x 219m
Camera and Light are included. You'll get same results as preview images when pressing render. Images directly are coming out of 3ds max 2011. Of course you'll get same results when using more recent version of Max. No third party plugins is used.
Textures are created by blending multiple procedural maps and textures. Material setup in max is very simple and straightforward.
Textures: Ground_Diffuse.Png>>>8192 x 8192 Ground_Bump.Png>>>8192 x 8192 Ground_Disp.Png>>>8192 x 8192 Ground_Roughness.Png>>>8192 x 8192 Sun_Emission.Png>>>8192 x 8192 Background Stars.Png>>>3978 x 2758