This alien head is completely ready for anything you can throw at it. I have included low, average, high, and cinematic polycount levels. File types include FBX (All merged with separate material groups) and OBJ (Which includes both the merged and separate versions for each poly level). Want this model in your game? Its ready for that... Want to use this in a movie? Its ready for that too! :) Throw this head into a character model and away you go.
Head Polycount: Low- 32K average- 48K High- 110K Cinematic- 377k
Texture types are all 4k. You can downscale them if you wish to lower the cost. Maps included are: Base Color, Normals, Ambient Occlusion, Roughness, Metallic, Glossiness, Specular, and Height.
Before using the Obj's you will need to apply smoothing. Simply bring into blender and apply the smoothing data. The FBX's already have smoothing applied.
(Note:The gums have two polygroups on them. If you import into unreal engine it will give you two separate materials for each gum for instance. Simply use the same textures for both materials on the gums if you would like the same seamless texture across the inside gumline. Not really a big deal but I thought I would mention this.)