Alien character concept design. This model was originally created in zBrush. The mesh was then exported to LightWave with texture and displacement maps.
This model is all quads and is suitable for any production environment.
This model can be subdivided to get the needed detail. LightWave scene file has displacement map applied via node editor. The preview renders are produced with subdivision level 5, at about 1 million polys.
UV maps are cleanly unwrapped texture maps can be easily edited in any photo editing app.
Displacement map is in TIFF format. Diffuse map is in .PNG. Texture and displacement map resolution is 4096x4096