This model designed with games in mind. Low poly geometry mostly quads/tris, all parts named and grouped to fuselage, model build in scale with real world, images rendered with basic lighting setup included in master Max2013 file. Model have 4 materials Fuselage and main pats of the body of the flane including interior have 2 material ID applyed. 8K uncompressed JPG for normal/defuse/spec maps for fuselage. Defuse/normal 8k for interior. Defuse/normal/spec 8K for wings and engines. Model have basic cockpit included for pilots, navigator, rear gunner and cargo area for main purpouse to be visible from the outside of the aircraft, it would not stand up to scrutiny in first person. cargo area side dors, internal cargo door and rear cargo doors are seporate objecs and could be easily animated using local pivot point rotation. landing gear and flaps and all control surfaces of the wings are seporate and could be also easily animated using local pivot points.
Checkout my other models loads of millitray and game theme vehicles avalibale :)
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