Special Offer! Off

:::
Selected items only. See more offers in My Account.

IMAM RO43 Spanish Air Force

$149
or
Royalty Free License
- All Extended Uses
Included Formats
Lightwave 2015 Default Scanline 2015
Blender 2.79 Cycles Render
Lightwave 2018 Default Scanline 2018

Don't see the file format you need?

Free File Format Conversion

Complete Confidence

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:1117793
Published:
Geometry:Polygonal
Polygons:230,870
Vertices:215,219
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2002
Currently sells 37 products
Achievements:
Product Rating
Unrated
Description
Color scheme: 1 Escuadrilla, Gruppo 53, 51 Regimento de hidros Pollensa, Mallorca (Balearic Islands) August 1944

GENERAL INFO
Textures: Raw rgb, diffuse, specular, reflection, trasparency and bump maps
Textures size: 8k
Inside Images folder there is the CLEAN subfolder where you can find the textures without scratches and dirty.
Modeling, texturing and setup are all made with Lightwave 2015. The scene and the model are compatible starting from Lightwave 11.x. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.

LIGHTWAVE
Inside the Lightwave scene there is a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen.

BLENDER
The Blender scene has a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller.

FBX
The Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings. The Fbx file includes the object with the original Lightwave setup with bones linked to the weight maps.
The Fbx file is compatible with HOUDINI (bones setup and UV textures)

OBJ
As for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.

In any case to reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)
Related Products
More Products By Artist