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Adelie Penguin T-Pose 3D model

Jun 12, 2020
CheckMate Pro Certified
Blender 2.79  |  Cycles Render
Cinema 4D 2020  |  Maxwell
3ds Max 2012  |  mental ray
Maya 2020  |  Maya Software
3D Studio
4096x4096 .png pbr textures and maps
3D Model Specifications
14,654 Polygons
16,279 Vertices
Polygonal Quads only Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1570578
924 Products
Since 2016

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Realistic high detailed Adelie Penguin 3D model with high resolution textures and PBR maps.
The model has clean topology and it is good in any iteration of smoothing/subdiv.
Game ready model - can be used in game engines and realtime scenes. Unity, Cryengine and Unreal engine friendly.
This asset is not rigged or animated. Check Turbosquid Cordy's marketplace to find this product rigged and animated.
- The units of measurement during the creation process were meters.
- Clean and optimized topology is used for maximum polygon efficiency.
- T-posed - ready for adding bones and rigging.
- No extra plugins are needed for this model.
- This model consists of 2 separated meshes.
- All objects are ready for subdivision
- All objects have fully unwrapped UVs.
- The object has 2 pbr materials, clear UVs, textures and maps.
Materials and objects are:
- Penguin_Body
- Penguin_Parts (Feathers, Eyes etc.)
Parts can also be separated or joined.

Each material includes 4096x4096 textures (Diffuse (Base color), Metalness, Normal, Roughness, AO, Scattering and Opacity maps).
Textures are in .png file format.
All textures, fonts and extra files are in 'Supporting items'. There are also textures in 'Blender' archeive.
Model is in 3ds .blend, max .dae, .fbx, .obj, x3d (Extensible 3D), .stl,.c4d, .mb file formats. (.blend is native file format). Made in Blender 2.79b.
.Blend archive includes just subdivision 0 file and ready for subdivision (just add and apply Subdivision Surface modifier in the software).
Scene render used free hdri maps and backgrounds from HDRI haven (not included)
NOTE: This model may contains poles (more than 5 edges that converge to a single vertex)
Best regards,
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