|3ds Max 2008||mental ray|
|animation frames (png format)|
|renders (png format)|
|textures (psd format)|
Don't see the file format you need?Free File Format Conversion
|Geometry:||Polygonal Ngons used|
Model's main parts include the main body (fuselage, wings and vertical stabilizer), engines, horizontal stabilizer, rudder, passenger doors, cargo bay doors, turbines, fairings, flight control surfaces, landing gear and windows.
Flight control surfaces (ailerons, flaps, leading edge and rudder) are separate from the main body, allowing for animation potential. Passenger doors, cargo doors, landing gear and landing gear doors are also separate.
The landing gear assemblies can be easily hidden/unhidden to show the landing gear retracted or deployed as desired.
Diffuse Textures: 16
Bump Textures: 1
Environment Textures: 1
Poly count: 158500
Vertex count: 171000
Each provided file format (max, obj, 3ds and fbx) is located within a dedicated zipped folder containing all necessary textures in jpeg format. Textures range in size from 4096x4096 to 64x64 pixels.
Customer Only Downloads:
Textures: This folder contains all textures in psd format, ideal for editing.
Renders: This folder contains all preview renders in png format, 1480x800 pixels.
Animations: This folder contains all individual animation frames (for all animations) in png format, 1480x800 pixels.
Cameras and lights (x1 spot and x1 skylight) are included in the native max file.
All parts logically named.
All preview renders produced using Mental Ray.
Modeled to real-world-scale in millimeters (mm).
All texture paths are stripped within the native max file.