High quality model of a young Asian girl. Created in 3ds max 2013.
31 July 2015, Added the seifuku clothing. Several body rig improvements. Added separated Custom Cat rig, Biped and Base Human Cat -for importing animations to Yukimi skeleton by use of mapped Cat Layers. See Yukimi skeleton root and uncheck ignore preferred layer. Now you can easily import and send animations from Maya and Motionbuilder.
All character elements has been fully rigged with a Customized CAT skeleton. Rig is very particular with double joints, for major skin flexibility. No skin morph angles has been used, which gives a great result in realtime engines like Unity, Cryengine or Unreal Engine.
If animating in 3ds max 2013 results slow, go to material editor and switch off in all Yukimi materials 'Show realistic Material in Viewport'.
For animation, CAT mapping files have been included in the RIG folder for;
-Biped called 'Yukimi_Skeleton_to_Biped_Mapping.cam' as also the biped figure with all hand fingers and knuckles. -Base Human CAT for Maya Human IK, called 'Yukimi_Skeleton_to_BaseHumanCAT_Mapping.cam' with 'MayaBaseHumanDefinition.hikc' for Maya skeleton definition. -Custom CAT called 'Yukimi_Skeleton_to_CustomCAT_Mapping.cam'
All Yukimi objects has been divided in layers for major understanding of what serves for animation, what should be exported and what is rendereable.