It's a high detailed photoreal Electric Racing Motorcycle
You can use 3ds Max for rendering with Maxwell render and V-Ray. You can also use FBX, OBJ, STL, or vrayproxy formats for Polygonal tools and 3DM, IGS or SAT for Nurbs modeler like Rhino.
In case of FBX, there are two versions included. (normal & triangulated version)
Pivots of all objects are aligned with the world origin(0,0,0). So if you need more subdivided geometry, you can easily re-export it from the original nurbs model. In case of Max file, all objects have hierarchy structure.
And V-Ray Proxy file has just one multi-sub Material which included in the archived file.
Object / Polygon / Vertex count is, (case of maxwell version)
Objects: 154 Verts: 299525 Faces: 220979
Camera setup, 24 texture maps and a HDRI for lighting is included with Studio Lighting Setup.