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Motorola Moto G & G Dual SIM Black-White

$79
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "motorola", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Dec 10, 2013
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 9.0  |  V-Ray Adv1.5RC3
Cinema 4D R11  |  Default Scanline
3ds Max 9.0  |  Default Scanline
3D Studio
FBX
OBJ
3D Model Specifications
28,706 Polygons
32,198 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID 784696

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1121 Products
Since 2010
High detailed Motorola Moto G & G Dual SIM Black-White cellphone model with TurboSmooth modifier.
The main format is 3ds max 9.max, also available in many formats.

Formats:
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3ds Max 9.0 and all higher versions.
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* 3ds Max 9.0 V-Ray (3 files- 2 singles and 1 group)
* 3ds Max 9.0 Standard
* Cinema 4D R11
* 3ds
* obj and
* fbx

The main format is 3ds max 9.max.
3ds Max 9.0 V-Ray and Standard material scene are included into individual archive.
All textures, Materials and HDRI map are included.

.c4d and .fbx formats contains medium high-poly.
.3ds and obj format comes from low poly.
Except HDRI all textures included separately for all formats into each zipped folder.
Other formats may vary slightly depending on your software.

Poly Count : For Each
With TurboSmooth OFF = 14353
With TurboSmooth ON = 57149 (Iterations=1)
With TurboSmooth ON = 228596 (Iterations=2)

Geometry: For Each
Clean, polygonal, edge-loop, quads/tris based and smoothable (Subdivision ready) poly geometry.
Tris = 263 = 1.83%
Quads = 14090 = 98.17%
NGons = 0 = 0%
Overlapping Vertices =0

Final images rendered with V-Ray Adv1.5RC3.
No Photoshop or compositing used, Product is ready to render out-of-the-box.
V-Ray Light and camera are included in the file.

Model built to real-world scale.
Model is placed to 0,0,0 scene coordinates.
Objects are grouped for easy selection
Every parts of the model named properly.
Texture and material names correspond to model name.
The model is efficiently UV unwrapped.
Non-overlapping UV's are applied where it is necessary.

Texture resolution:
Maximum: 2048 X 2048
Minimum: 867 X 1538

Texture format: JPEG (.jpg)

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3ds Max 9.0 and all higher versions.
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