> Original model created in Blender 2.69. > Preview images rendered in Cycles render engine. > all images are render output. > UV unwrapped. 1 diffuse map 4096X4096 1 specular map 4096X4096 1 roughness map 4096X4096 > Shader setup included in .blend file only. > Detailed enough for close up renders. > All objects centered in the origin. > All objects and materials have significative names. > 3ds and DXF files are tiangulated because of the conversion. > real world scale (meters) You could have to relink the textures to the objects, but it should be easy because textures have the same name of the material they refer to.