Created from a real mask and it's decals and modeled from vertice extrusions, not primitives, for pinpoint accuracy to the original. Great for game purposes and good for animation or still shots as well. Carefully created with low poly count and low tri's in mind. Attention was spent on the face. The backside is a simple flat surface to keep poly count low with a simple felt color. The subtle pitted look is just a trivial normal noise texture but still quite effective. comes complete with it's texture (2048*2048).