Hermanni Turtle 3d Model, completely UV mapped, smoothable, made with Maya. Ready to render. All uvs grouped into one 0 to 1 UV space. High resolution textures (main color texture is .TGA) color map: 4096x4096 specular map : 4096x4096 normal map: 4096x4096
.ma (Maya 2012 ASCII) .obj (Alias Wavefront) .FBX (Autodesk) ----------------------- This model has a clean geometry based on quads. It is not rigged.
To render the Maya 2012 file , press the '3' button for the smooth geometry approximation preview and render.
For Obj and Fbx versions you would need to run a polysmooth to get the same Maya 2012 result. Obj version is directly exported from Maya. FBX version is directly exported from Maya.
The Obj and FBX version contain all the pieces of the mesh combined . In order to have them separated (if needed) use the separate command under mesh menu in Maya or the one provided by your application.
All formats (.ma.obj.fbx) polycount : total:5780 front body: 2554 back body : 756 tounge : 176 eyes : 132+132 eyeballs : 132+132 lower shell : 474 upper shell : 1292
Plus for Maya version only: groundplane : 1
************************ No compositing post work on these render (Mental Ray) ___________
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