This Product is a collection of 2 Products listed below, combined for a lower price.
Product Name - Poly Counts - Product ID _________________________________
Jimmy (non-rig) 6,838 [660738] Jimmy Agent (non-rig) 8,597 [660851]
********************************* About: This is Jimmy, cartoon character poly modeled with single mesh in 3ds Max 2008 (Helmet Included),
A Fully rigged and updated model is also available at Product ID: 411318
********************************* Features: - High quality polygonal model, edge loop modeling. - Detailed enough for close-up renders. For high-res rendering! - Model resolutions are optimized for polygon efficiency (in 3ds Max, the TurboSmooth function can be used to increase/decrease mesh resolution if necessary). - All colors can be easily modified using material editor. - Model has all scanline materials applied. - All objects have proper pivot points located for easy manipulation. - Objects are grouped for easy selection & logically named for ease of scene management. - No part-name confusion when importing several models into a scene. - No cleaning up necessary, just drop your models into the scene and start animating/rendering. - No special plug-in needed to open or render scene.
About: This is the Agent version of my Jimmy Cartoon Character poly modeled in 3ds max 2008,
A Rigged version is also available at Product ID: 411327
Modelled is based on Edge loop mesh Topology so it would be very easy to modify and add as many morph targets as needed.
Standard max shaders are applied ********************************* Only 1 Texture - for Eye brows Size: 581x808 px ********************************* Polygon Count - 8, 597 (without smoothing) *********************************
> Model uses TurboSmooth Modifier for multiple mesh resolutions. > No Special plugin is needed to open or render scene. > Edge loop based topology. > Can be Easily Rigged and animated, an already rigged version is also available. *********************************
Format: - 3ds Max 2008 *********************************
Best For: Animation Projects Game Concept Animation Practice Modeling Practice Self Learning
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