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Stealth Attack and Deployment Boat MK I

$7
or
Royalty Free License
- All Extended Uses
Included Formats
3D Studio
OBJ
DirectX

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3D Model Specifications
Product ID:835913
Published:
Geometry:Polygonal
Polygons:13,356
Vertices:14,158
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2014
Currently sells 24 products
Achievements:
Product Rating
Unrated
Description
Stealth Attack and Deployment Boat MK I

A stealth boat specifically built for landing special forces troops via sea undetected. The hull is shaped to deflect radar signals and camouflaged for night operations.

In case of detection, the boat is armed with a front mounted dual cannon. The cannon can lay down heavy suppressive fire to allow disembarking troops to move to safe ground. An assortment of smoke launchers and flares provide further cover for deploying troops.

The craft is propelled by two turbojet engines. This propulsion, combined with its unique hull design, allow for extremely fast movement over waters and providing an effective tool for fast reaction forces.

While remaining undetected, the boat can act as a forward command post for a small group of special forces that have deployed.

Model information

bump.jpg | 264KB | 1024 x 1024
MainTex4.0.jpg | 920KB | 4096 x 4096

I've include the XCF (Gimpshop) file for the main texture so that you can make any adjustments.
MainTex4.0.XCF (Gimp file) | 4.53MB | 4096 x 4096

Vertices: 14158
Faces: 13356

Triangles: 26868

There are four zip files. Blend, OBJ, 3DS and X folder. All contain the textures so you don't need to download multiple folders. Each folder has it's relevant format inside.

Blender render
The original file was created with cycles render engine in blender. The uploaded blender file still uses cycles. For the other formats, I converted the model to use the blender render engine to ensure the materials exported properly. I have made my best effort to make sure the model looks as close in blender render as it does in blender cycles.
The last rendered image, with the dark background is blender render engine. This is how the X,3DS and OBJ models will look.
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