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effects of the nurb modifiers. the polygon count breaks down like this:
Rivets(grouped and rotated, there are 25 of them): 2264 each
*Lug Nuts(instanced and rotated): 552 each
*=uses hypernurbs object.
Right now its only for version R9, other file types coming soon as well as for older c4d version as well.
: other file types uploaded. all tested and works fine with rhino 3d, 3ds max 6 and 7 and even blender.
--all other file types other than the c4d ones have the spokes/rim in its low poly, but meshsmooth ready form, so just drop it in your modifier and it will look like the images above.
same goes for the lug nuts.
--In the .3ds format: there are 3 files and they are:
000.3ds - file has spokes and lugz in low poly form(but triangulated)
001.3ds - File has Spokes and lugz in nurb iteration of 1(medium poly size)
002.3ds - File has spokes and lugz in nurb iteration of 2(high poly size)