Models are completely textured. They contain standard 3ds max materials and high-res textures, additional HDRI map for the reflections. Displacement and bump channels maps are 16-bit grayscale (Mental Ray and Vray renders adapted).
UVW coordinates of objects are unwrapped and edited carefully (separated by materials).
Original format is .max (3dsmax2008).
ZIP-archive of original format contains 3 scenes with materials for Scanline, Mental Ray and Vray renders.
Attention! None-original formats (none-MAX) does not provide some features of materials such as: - Transparent 3dsMax raytrace materials; - Mental Ray and Vray shaders; - Blend material; - Displacement map (additional to Bump). All textures saved.
Preview Images were obtained using global illumination
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