- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "metal lux", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Can be easily imported via drag and drop - there are no background objects, cameras and additional lights in the scene.
Objects and materials are properly named, instanced, linked and organized.
All objects are UVW Unwrapped in case you want to add some micro-details for close up shots.
Compatible with 3dsMax 2010 and up.
Exported versions in 3DS, OBJ, FBX and DAE formats.
There are three bonus materials included in the Material Editor (Cherry, Magenta and Crystal) in addition to the default Amber material for the crystals. To use them, open the Material Editor, select 'Crystal - Chrome Multi' Multi/Sub-Object material and drag and drop the material you want to use on top of the Amber (VRayMtl) as shown on the preview images.
If you want to change the strength of the emitted light, it will be best to modify the V-RayLights inside the light-bulbs. They are instanced, so you just need to change one of them.