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Crystal Chandelier Astro

$49
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "metal lux", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Mar 13, 2017
CheckMate Pro Certified
3ds Max 2010 V-Ray 3.5
3D Studio
Collada
FBX
OBJ

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3D Model Specifications
Product ID:1129847
Published:
Geometry:Polygonal Quads/Tris
Polygons:9,644
Vertices:9,178
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2009
Currently sells 277 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "metal lux", is not affiliated with or endorsed by the original rights holders.

Description
High quality, realistic 3D model of modern crystal chandelier based on 206.190.06 - Astro 2011 collection by Metal Lux.

Fits very well in luxury interior spaces with high ceiling.


Modeled in real-world scale: cm.

This is a V-Ray only version. If you are using other renderer you will be able to use the geometry, but will have to make/use your own materials.

Polycount - instances excluded:
Polys: 9,644
Verts:   9,178

Polycount - instances included:
Polys: 484,944
Verts: 476,952

Can be easily imported via drag and drop - there are no background objects, cameras and additional lights in the scene.

Objects and materials are properly named, instanced, linked and organized.

All objects are UVW Unwrapped
in case you want to add some
micro-details for close up shots.

Compatible with 3dsMax 2010 and up.

Exported versions in 3DS, OBJ, FBX and DAE formats.


There are three bonus materials included in the Material Editor (Cherry, Magenta and Crystal) in addition to the default Amber material for the crystals.
To use them, open the Material Editor, select 'Crystal - Chrome Multi' Multi/Sub-Object material and drag and drop the material you want to use on top of the Amber (VRayMtl) as shown on the preview images.

If you want to change the strength of the emitted light, it will be best to modify the V-RayLights inside the light-bulbs. They are instanced, so you just need to change one of them.

Enjoy!
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