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A late WW II Messerschmitt study for a second generation jet engine fighter. This is a low polycount model fit for both games and general visualization.
Issued and rendered in Blender internal engine in polygonal form. Geometry is mostly quads and not fit for subdivision. Modelled in real world scale (metric system).
This aircraft has basic cockpit and landing gear wells. Canopy can be opened.
Three 2048x2048 textures in .png format: diffuse, greyscale glossy and normal. Several objects frozen into nine, all sharing the same material: The main aircraft compound. Landing gear with wells lids. Closed wells lids. Five control surfaces. The canopy.
The product polycount refers to all pieces. Specifics with extracted landing gear: 4469 triangles, 3177 vertices. Specifics with retracted landing gear: 3203 triangles, 2134 vertices. One material: this may require rebuilding when imported in an application other than Blender. Exported at the origin with frozen transforms. Objects, material and textures meaningfully named. Textures stripped paths were applicable. The customer only download contains a Gimp exported multi-layered .PSD. This is the original diffuse file and has dedicated layers for the base camo, paneling, rivets, insignia and so on. This file is issued to ease diffuse customization. Layers are properly named in English (with layer mode and opacity percentage). Please note that in this .PSD swastikas are present and in a dedicated layer. I simply omitted them in this product renders.