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Originally modeled in 3d max and then transferred to the other formats.
THE MODEL IS NOT RIGGED.
-The scene is perfectly organized in groups and layers with logical names for MAX, and FBX versions. -MAX version is a pre-lit scene, the model has mental ray shaders and is ready to render, giving similar results with maya version. The blend shapes are separated in a different layer. -OBJ formats come with separated shading groups and have UV mapping information and references to the texture files.